Note: Interested in understanding how all other design patterns can be implemented in GO. Please see this full reference – All Design Patterns in Go (Golang)
Introduction:
Mediator design pattern is a behavioral design pattern. This pattern suggests creating a mediator object to prevent direct communication among objects so that direct dependencies between them is avoided.
One very good example of a mediator patter is the railway system platform. Two trains never communicate between themselves for the availability of the platform. The stationManager acts as a mediator and makes the platform available to only one of the trains. The train connects with stationManager and acts accordingly. It maintains a queue of waiting trains. In case of any train leaving a platform, it notifies one of the train to arrive on the platform next.
Notice how stationManger acts as a mediator between the trains and the platform in the code below.
- passengerTrain and goodsTrain implement the train interface.
- stationManger implements the mediator interface.
Practical Example
train.go
package main
type train interface {
requestArrival()
departure()
permitArrival()
}
passengerTrain.go
package main
import "fmt"
type passengerTrain struct {
mediator mediator
}
func (g *passengerTrain) requestArrival() {
if g.mediator.canLand(g) {
fmt.Println("PassengerTrain: Landing")
} else {
fmt.Println("PassengerTrain: Waiting")
}
}
func (g *passengerTrain) departure() {
fmt.Println("PassengerTrain: Leaving")
g.mediator.notifyFree()
}
func (g *passengerTrain) permitArrival() {
fmt.Println("PassengerTrain: Arrival Permitted. Landing")
}
goodsTrain.go
package main
import "fmt"
type goodsTrain struct {
mediator mediator
}
func (g *goodsTrain) requestArrival() {
if g.mediator.canLand(g) {
fmt.Println("GoodsTrain: Landing")
} else {
fmt.Println("GoodsTrain: Waiting")
}
}
func (g *goodsTrain) departure() {
g.mediator.notifyFree()
fmt.Println("GoodsTrain: Leaving")
}
func (g *goodsTrain) permitArrival() {
fmt.Println("GoodsTrain: Arrival Permitted. Landing")
}
mediator.go
package main
type mediator interface {
canLand(train) bool
notifyFree()
}
stationManager.go
package main
import "sync"
type stationManager struct {
isPlatformFree bool
lock *sync.Mutex
trainQueue []train
}
func newStationManger() *stationManager {
return &stationManager{
isPlatformFree: true,
lock: &sync.Mutex{},
}
}
func (s *stationManager) canLand(t train) bool {
s.lock.Lock()
defer s.lock.Unlock()
if s.isPlatformFree {
s.isPlatformFree = false
return true
}
s.trainQueue = append(s.trainQueue, t)
return false
}
func (s *stationManager) notifyFree() {
s.lock.Lock()
defer s.lock.Unlock()
if !s.isPlatformFree {
s.isPlatformFree = true
}
if len(s.trainQueue) > 0 {
firstTrainInQueue := s.trainQueue[0]
s.trainQueue = s.trainQueue[1:]
firstTrainInQueue.permitArrival()
}
}
main.go
package main
func main() {
stationManager := newStationManger()
passengerTrain := &passengerTrain{
mediator: stationManager,
}
goodsTrain := &goodsTrain{
mediator: stationManager,
}
passengerTrain.requestArrival()
goodsTrain.requestArrival()
passengerTrain.departure()
}
Output:
PassengerTrain: Landing
GoodsTrain: Waiting
PassengerTrain: Leaving
GoodsTrain: Arrival Permitted. Landing
Full Working Code:
package main
import (
"fmt"
"sync"
)
type train interface {
requestArrival()
departure()
permitArrival()
}
type passengerTrain struct {
mediator mediator
}
func (g *passengerTrain) requestArrival() {
if g.mediator.canLand(g) {
fmt.Println("PassengerTrain: Landing")
} else {
fmt.Println("PassengerTrain: Waiting")
}
}
func (g *passengerTrain) departure() {
fmt.Println("PassengerTrain: Leaving")
g.mediator.notifyFree()
}
func (g *passengerTrain) permitArrival() {
fmt.Println("PassengerTrain: Arrival Permitted. Landing")
}
type goodsTrain struct {
mediator mediator
}
func (g *goodsTrain) requestArrival() {
if g.mediator.canLand(g) {
fmt.Println("GoodsTrain: Landing")
} else {
fmt.Println("GoodsTrain: Waiting")
}
}
func (g *goodsTrain) departure() {
g.mediator.notifyFree()
fmt.Println("GoodsTrain: Leaving")
}
func (g *goodsTrain) permitArrival() {
fmt.Println("GoodsTrain: Arrival Permitted. Landing")
}
type mediator interface {
canLand(train) bool
notifyFree()
}
type stationManager struct {
isPlatformFree bool
lock *sync.Mutex
trainQueue []train
}
func newStationManger() *stationManager {
return &stationManager{
isPlatformFree: true,
lock: &sync.Mutex{},
}
}
func (s *stationManager) canLand(t train) bool {
s.lock.Lock()
defer s.lock.Unlock()
if s.isPlatformFree {
s.isPlatformFree = false
return true
}
s.trainQueue = append(s.trainQueue, t)
return false
}
func (s *stationManager) notifyFree() {
s.lock.Lock()
defer s.lock.Unlock()
if !s.isPlatformFree {
s.isPlatformFree = true
}
if len(s.trainQueue) > 0 {
firstTrainInQueue := s.trainQueue[0]
s.trainQueue = s.trainQueue[1:]
firstTrainInQueue.permitArrival()
}
}
func main() {
stationManager := newStationManger()
passengerTrain := &passengerTrain{
mediator: stationManager,
}
goodsTrain := &goodsTrain{
mediator: stationManager,
}
passengerTrain.requestArrival()
goodsTrain.requestArrival()
passengerTrain.departure()
}
Output:
PassengerTrain: Landing
GoodsTrain: Waiting
PassengerTrain: Leaving
GoodsTrain: Arrival Permitted. Landing