Table of Contents
Overview
The objective is to find out the cycle start node in a given linked list. A cycle exists in a linked list if the last node in the linked list points to another node in the front
Example
The linked list above has a cycle. The cycle start node is node 2. Below is the approach we can follow
- First, detect whether the given linked list has a cycle or not. Have two pointers. One is the slow pointer and the other is a fast pointer. Both point to the head node initially
- Now move the slow pointer by 1 node and move the fast pointer by 2 nodes.
slow := slow.Next
fast := fast.Next.Next
- If slow and fast pointers are the same at any point in time then the linked list has cyle.
- The fast pointer and a slow pointer can only meet at a node that is in the cycle. Let’s assume they meet at node 3. Now get the length of the cycle. The length is 3
- Then keep one pointer at the head of the node and the other pointer at a distance of cycle length from it. So one pointer will be added at node 1 and another pointer will be at node 4.
- Move both the pointers until they are the same. They will meet at the cycle start node which is Node 2
Program
Here is the program for the same.
package main
import "fmt"
func main() {
first := initList()
ele4 := first.AddFront(4)
first.AddFront(3)
ele2 := first.AddFront(2)
first.AddFront(1)
//Create cycle
ele4.Next = ele2
output := cycleStartNode(first.Head)
fmt.Println(output.Val)
}
type ListNode struct {
Val int
Next *ListNode
}
type SingleList struct {
Len int
Head *ListNode
}
func (s *SingleList) AddFront(num int) *ListNode {
ele := &ListNode{
Val: num,
}
if s.Head == nil {
s.Head = ele
} else {
ele.Next = s.Head
s.Head = ele
}
s.Len++
return ele
}
func initList() *SingleList {
return &SingleList{}
}
func cycleStartNode(head *ListNode) *ListNode {
if head == nil || head.Next == nil {
return nil
}
slow := head
fast := head
cycleExists := false
for slow != nil && fast != nil && fast.Next != nil {
slow = slow.Next
fast = fast.Next.Next
if slow == fast {
cycleExists = true
break
}
}
if !cycleExists {
return nil
}
cycleNode := slow
curr := cycleNode
lengthCycle := 1
for curr.Next != cycleNode {
lengthCycle++
curr = curr.Next
}
curr = head
for i := 0; i < lengthCycle; i++ {
curr = curr.Next
}
for head != curr {
head = head.Next
curr = curr.Next
}
return head
}
Output
2
Note: Check out our Golang Advanced Tutorial. The tutorials in this series are elaborative and we have tried to cover all concepts with examples. This tutorial is for those who are looking to gain expertise and a solid understanding of golang - Golang Advance Tutorial
Also if you are interested in understanding how all design patterns can be implemented in Golang. If yes, then this post is for you -All Design Patterns Golang