Table of Contents
Definition:
Builder Pattern is a creational design pattern used for constructing complex objects. Below is the UML diagram.
Note: Interested in understanding how all other design patterns can be implemented in GO. Please see this full reference – All Design Patterns in Go (Golang)
UML Diagram
Mapping (Also Refer 5th point – Example)
Director | director.go |
Builder Interface | iBuilder.go |
Concrete Builder 1 | normalBuilder.go |
Concrete Builder 2 | iglooBuilder.go |
Product | house.go |
When To Use
- Use Builder pattern when the object constructed is big and requires multiple steps. It helps in less size of the constructor. The construction of the house becomes simple and it does not require a large constructor
- When a different version of the same product needs to be created. For example, in the below code we see a different version of house ie. igloo and the normal house being constructed by iglooBuilder and normalBuilder
- When half constructed final object should not exist. Again referring to below code the house created will either be created fully or not created at all. The Concrete Builder struct holds the temporary state of house object being created
Example:
iBuilder.go
package main
type iBuilder interface {
setWindowType()
setDoorType()
setNumFloor()
getHouse() house
}
func getBuilder(builderType string) iBuilder {
if builderType == "normal" {
return &normalBuilder{}
}
if builderType == "igloo" {
return &iglooBuilder{}
}
return nil
}
normalBuilder.go
package main
type normalBuilder struct {
windowType string
doorType string
floor int
}
func newNormalBuilder() *normalBuilder {
return &normalBuilder{}
}
func (b *normalBuilder) setWindowType() {
b.windowType = "Wooden Window"
}
func (b *normalBuilder) setDoorType() {
b.doorType = "Wooden Door"
}
func (b *normalBuilder) setNumFloor() {
b.floor = 2
}
func (b *normalBuilder) getHouse() house {
return house{
doorType: b.doorType,
windowType: b.windowType,
floor: b.floor,
}
}
iglooBuilder.go
package main
type iglooBuilder struct {
windowType string
doorType string
floor int
}
func newIglooBuilder() *iglooBuilder {
return &iglooBuilder{}
}
func (b *iglooBuilder) setWindowType() {
b.windowType = "Snow Window"
}
func (b *iglooBuilder) setDoorType() {
b.doorType = "Snow Door"
}
func (b *iglooBuilder) setNumFloor() {
b.floor = 1
}
func (b *iglooBuilder) getHouse() house {
return house{
doorType: b.doorType,
windowType: b.windowType,
floor: b.floor,
}
}
house.go
package main
type house struct {
windowType string
doorType string
floor int
}
director.go
package main
type director struct {
builder iBuilder
}
func newDirector(b iBuilder) *director {
return &director{
builder: b,
}
}
func (d *director) setBuilder(b iBuilder) {
d.builder = b
}
func (d *director) buildHouse() house {
d.builder.setDoorType()
d.builder.setWindowType()
d.builder.setNumFloor()
return d.builder.getHouse()
}
main.go
package main
import "fmt"
func main() {
normalBuilder := getBuilder("normal")
iglooBuilder := getBuilder("igloo")
director := newDirector(normalBuilder)
normalHouse := director.buildHouse()
fmt.Printf("Normal House Door Type: %s\n", normalHouse.doorType)
fmt.Printf("Normal House Window Type: %s\n", normalHouse.windowType)
fmt.Printf("Normal House Num Floor: %d\n", normalHouse.floor)
director.setBuilder(iglooBuilder)
iglooHouse := director.buildHouse()
fmt.Printf("\nIgloo House Door Type: %s\n", iglooHouse.doorType)
fmt.Printf("Igloo House Window Type: %s\n", iglooHouse.windowType)
fmt.Printf("Igloo House Num Floor: %d\n", iglooHouse.floor)
}
Output:
Normal House Door Type: Wooden Door
Normal House Window Type: Wooden Window
Normal House Num Floor: 2
Igloo House Door Type: Snow Door
Igloo House Window Type: Snow Window
Igloo House Num Floor: 1